I'm making a prototype of a character customization system, following a tutorial so I can look back and see anything I might've messed up.
The problem: My sprites are white, they appear white in the engine, but as soon as I run the game they turn blue.
Possible issue: I used hex code instead of RGB like the tutorial did, but I thought I had implemented it well after reading through the Color section of the Godot Documentation.
The first color in the color selection array is NOT blue, not even close, so I'm a bit confused as to why this is happening. Any suggestions?
Attached are a screenshot within the engine, a screenshot within the game, a screenshot of the color code and also what the first color of the list is SUPPOSED to look like
Let me know if more information is needed
