Because i plan on having a wide variety of terrain tiles i don't want to create boarder tiles for each possible combination whereas most examples show grass transitioning to dirt with the sprites made by hand.
Rather i want to do what the example image does and blend the texture of neighboring tiles. I think minecraft also does this with grass and water but only with the color and not the textures themselves
#Blending tilemaps during runtime
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Minecraft modulates the color of blocks as they near a different biome. But minecraft also has a way more advanced system than TileMaps.
A simple-ish solution would be to make all grass grayscale and add some sort of shader over the TileMapLayer with the grass to smoothly transition colors.
It may be easier to auto-generate tiles from code by interpolating textures.
This sounds like the solution i am looking for since i want to blend all terrain tiles and not just different types of grass