#Is it possible to use multiple types of tiles in a dual grid system with 16 tiles?

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drowsy sinew
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https://www.youtube.com/watch?v=jEWFSv3ivTg&t=99s
This video shows the use of a dual grid system for tiles
My question is, what ways are there to implement this with multiple kinds of tiles?
The only two that come to mind are either make a new layer for each type of block, which seems computationally intensive
or
making alternative tiles for every combination of blocks, which seems tedious

I’ve spent a LOT of time drawing tiles! So when I came across this alternative approach to auto-tiling that requires fewer tiles, I knew I had to give it a go. This video is all about the “Dual-Grid System” (first proposed by Oskar Stalberg), and how I implemented it in Godot. Unlike most other tilesets, it also allows for equally rounded ...

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native scarab
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Thanks for reminding me!

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By the way, I would assume you need to draw out every possible combination of tiles.

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I don’t see why you would need a shit ton of layers

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And even if you are gonna use a shit ton of layers

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You still need the tile combinations

drowsy sinew
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but it seems expensive

native scarab
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Fair

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But yeah you would need a shit ton of layers

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Depending on how many tiles you wanna use

drowsy sinew
native scarab
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I am currently working on a farm

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So for turning grass into soil it’s great

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Hoe many variations are you gonna need?

drowsy sinew
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I'm looking at alternative tile systems I could use

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I've got my eyes on the 47 piece, but I'm hoping to find a different one and convert it to 47

native scarab
drowsy sinew
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Worst case scenario I'll have to code a converter to turn 15 piece tilesets to 47 piece tilesets

native scarab
drowsy sinew