https://www.youtube.com/watch?v=jEWFSv3ivTg&t=99s
This video shows the use of a dual grid system for tiles
My question is, what ways are there to implement this with multiple kinds of tiles?
The only two that come to mind are either make a new layer for each type of block, which seems computationally intensive
or
making alternative tiles for every combination of blocks, which seems tedious
I’ve spent a LOT of time drawing tiles! So when I came across this alternative approach to auto-tiling that requires fewer tiles, I knew I had to give it a go. This video is all about the “Dual-Grid System” (first proposed by Oskar Stalberg), and how I implemented it in Godot. Unlike most other tilesets, it also allows for equally rounded ...