hi.
When CharacterBody2D.MotionMode is floating, platform-related variables such as "platform_on_leave are" still displayed on inspector, but are they valid when floating?
For example, does "platform_floor_layers" have any meaning, even though everything is considered a wall when floating?
If it does work, are there any examples or documents related to how it works when floating? Most of the documents about Platform are for when MotionMode is Grounded