#Changing Game Code to Finite State Machine(FSM)
6 messages · Page 1 of 1 (latest)
Or are these for noncontrolablecharacters?
I learned a lot from this video:
https://youtu.be/8mE6QZCwTPQ?si=08lpnaXnjcd6B6nn
regarding state machines
Part 3 - You will learn how to create your player character and setup animations for idle, walking, chopping, tilling and watering. In this tutorial we will cover how to create a state machine and the idle and walk states and how to transition between them.
How to Build a Complete 2D Farming Game an 8-Hour Tutorial Series - All 25 Episodes - G...
Its fir the player character.
I found a video that focuses on player characters, so I'll be trying that tonorrow
Perfect man, the video I’ve sent really helped me, so if you still feel lost after yours!
So I followed the guide for my player character's state machine code.
https://www.youtube.com/watch?v=i0Y6anqiJ-g
I am still confused on what I'm missing, unless the answer is easy. If anyone can help, please ping me.
Video Content:
0:00 - Intro
1:01 - State Class
2:51 - FSM Class
5:25 - Signals
6:08 - Summary
6:22 - Transitions
7:52 - Force Change State
9 :00 - Outro
In this video I discuss how FSM's work in general, sort of the typical layout but also more specifically how it's set up in my Godot Top-down starter...