Hello,
I want to implement 2 UI scenes, which are very similar, but have some differences. Please see images for examples.
Basically I need the data input to be different for each type and the button at the bottom has to do different things. But they layout (except height) and such are the same.
What would be the best way to have one scene for the layout stuff and then one scene each for the different type? SO basically inheritance in programming.
I was thinking of building wrapper scene around the basic scene. But then I am not so sure how I can inject different functionality into it?
EDIT: For Tooltips I want to use the same again, but without a button at the bottom