How would I change a specific parameter, like "World Size", from inside of a resource using GDscript, to say, 25?
I assumed it would be "walker_generator.settings.world_size.x = 25" (corresponding with the property code names when you hover over those parameters), but that doesn't seem to work...
I know with Material and in using a Shader there's a specific function for it, but I don't think one exists in this case...