#How do I structure my game in file explorer and how does import/export for various templates work?

9 messages · Page 1 of 1 (latest)

junior crystal
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Can anybody teach me this please?

I downloaded a couple of those templates (ex. Maaack's Menus Template or Godot Project Builder) but I don't know how to use them?

shell talon
#

The actual file structure is personal preferences. I typically do:

GameName

Assets
Scenes
Scripts
Etc

#

At the end of the day it wont affect your game itself.

junior crystal
junior crystal
shell talon
shell talon
marsh talon
# junior crystal can you tell me how do I use these?

The README may be helpful for using my template: https://github.com/Maaack/Godot-Game-Template?tab=readme-ov-file#godot-game-template
It works as a starting template, but if you are new to Godot, the plugin version has an install wizard that walks you through a few steps, and might be a smoother experience. To use that, you can start a new project, and then find it in the AssetLib tab.

GitHub

Godot template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. - Maaack/Godot-Game-Template

junior crystal
# marsh talon The README may be helpful for using my template: https://github.com/Maaack/Godot...

So it's all about the folders I download?

If I wanted to use it without opening existing project and heading to asset library there, I'd have to open your downloaded project in file explorer, select the folders I need and copy them to my existing project file structure?

From there I'm pretty confident to configure UI and other options on my own but just these first steps to make it all be there without errors is crucial.