#How do I structure my game in file explorer and how does import/export for various templates work?
9 messages · Page 1 of 1 (latest)
The actual file structure is personal preferences. I typically do:
GameName
Assets
Scenes
Scripts
Etc
At the end of the day it wont affect your game itself.
I know but I wanna follow ideal path or 'industry standard' because if someone were to fiddle with my game I'd at least want to give them intuitive approach
can you tell me how do I use these?
Yes above approach then. Just seperate your stuff into categories that make sense.
Assets
charactername
items
textures
Etc
No idea, havent messed with them. I assume you just click install.
The README may be helpful for using my template: https://github.com/Maaack/Godot-Game-Template?tab=readme-ov-file#godot-game-template
It works as a starting template, but if you are new to Godot, the plugin version has an install wizard that walks you through a few steps, and might be a smoother experience. To use that, you can start a new project, and then find it in the AssetLib tab.
So it's all about the folders I download?
If I wanted to use it without opening existing project and heading to asset library there, I'd have to open your downloaded project in file explorer, select the folders I need and copy them to my existing project file structure?
From there I'm pretty confident to configure UI and other options on my own but just these first steps to make it all be there without errors is crucial.