hey, so id like to implement midi into my game.
on the one hand, I want the player to be able to just play whatever, while the notes, that get produced, get played like they would if you were to play in fl studio with a plugin for example.
on the other hand, i also want to be able to detect which notes get played and checked if theyre correct or not (quiz type thing).
I know that there is the midi detection thing built into godot, but im not so sure about the notes getting outputted(?).
Is there a way to implement these concepts with the built in stuff in godot, or should i use a plugin to handle that?
(ive already tried to look into the plugin stuff with https://bitbucket.org/arlez80/godot-midi-player/src/master/ but i kinda dont understand how it works haha)