#Speech To Text
7 messages · Page 1 of 1 (latest)
speech to text involves connecting an audio recognition library/service with Godot, it is not something that can be realistically be included outside of plugins.
You may be able to make network requests to a speech recognition AI (depending on how their API works) with the audio you want recognized (but they usually both charge for it AND/OR require you to host a pretty bulky model). But there is no simple/high level way to do this rn.
That said, i found this plugin too. It is still outdated so it may need some manual work.
https://github.com/unusualprojects/GodotSpeechRecognition
I'll try
It uses godot 4.2 and C# both of which i don't have and don't know, is there something simpler possibly (i might be dumb)
It is not really something easy tbh. I certainly could not hook one without some documentation at least.
But those 2 seem to be the main solutions, they seem to be meant for more advanced users