#Change the Physics Layer of a Tile at runtime

3 messages · Page 1 of 1 (latest)

proven aurora
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Hey, I'm trying to have my TileMapLayer interact with an Area2D, so when the Area2D is over a tile, the player can walk over that tile specifically.

I got the TileData of tiles that collide with the Area2D but I cant figure out a way to change the physics layer or change 1 tile without changing all versions of that tile.

Any help would be super appreciated!

grizzled umbra
proven aurora