Bringing this over from #āāquick-help as suggested:
š Hi, new to Godot but not game dev, and just looking to understand something about alternative tiles in tile sets as the docs don't cover it as far as I can tell - are alternative tiles a reference to the original asset with modification (aka cheaper in memory / to draw) or does the engine make essentially a separate asset with the alternations when the alternate is made (and therefore no real benefit over making a separate asset other than organization)?