My Godot game that works fine on my end and works fine on other people's machines when they download it on itch.io, doesn't seem to work on Steam.
Specifically it can't pass manual review because the same issue arises: the game acts the same as it would when the executable is run when there are no asset folders. It boots up fine and the menu works, but when you select a stage and the script should be loading external files from the asset folders, it doesn't do that, and so the game doesn't proceed.
Does anyone know why this happens and how to fix it? I'm trying to understand the Steam documentation, but I have a very hard time parsing through it for an answer to my issue.