#My Godot game doesn't work on Steam

1 messages · Page 1 of 1 (latest)

calm basin
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My Godot game that works fine on my end and works fine on other people's machines when they download it on itch.io, doesn't seem to work on Steam.

Specifically it can't pass manual review because the same issue arises: the game acts the same as it would when the executable is run when there are no asset folders. It boots up fine and the menu works, but when you select a stage and the script should be loading external files from the asset folders, it doesn't do that, and so the game doesn't proceed.

Does anyone know why this happens and how to fix it? I'm trying to understand the Steam documentation, but I have a very hard time parsing through it for an answer to my issue.

calm basin
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Update:

To troubleshoot I downloaded the game through the Steam client. If I now go to C://Steam/steamapps/common/ClashDemo/steamdemo/ClashDemo.exe and open it, it works perfectly fine.
If I open it through the Steam client directly or through the Desktop shortcut, it doesn't work and the issue I described occurs. This is super weird

unreal sphinx
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I will get back to this before I go to bed

calm basin
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Update 2: I found the issue, I forgot to fill in the "Working DIr" field in the Steam build configuration.