#Why does the raycast3d randomly not detect collisions with bodies
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despite the player clearly colliding with those same bodies, the raycast acts like they aren't there
the raycast's length is more than enough to intersect the walls
you can see the debugdraw line representing the raycast going inside of the wall
but the raycast wont detect the collision
i already tried adding force_update_transform in there too
it depends on the direction of the player?????
that was a big clue
the target position is in local space!
multiplying the vector that i was trying to make the target position by the player's inverse basis fixes it