#A* pathfinding with multiple tilemap layers
4 messages · Page 1 of 1 (latest)
Weird. Not one response. I am new to this. Sorry if I did something wrong. Or is this actually a hard to answer question?
Should be the same thing as regular A* but you now have a 3rd axis in a 2d world. Query the upper and lower layers for your tile and do the same thing A* does
I haven't used A* in Godot so I don't know if the built-in implementations are gonna allow you to do things like this or if you're gonna need to implement it yourself