#A* pathfinding with multiple tilemap layers

4 messages · Page 1 of 1 (latest)

paper peak
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Say I have a 2D city map with streets, bridges and flyovers, made with multiple tilemap layers so cars can go over and under bridges and flyovers.

Is there an easy way to do pathfinding spanning multiple layers?

For example a police car chasing the players car over and then under a bridge? Has this been done already?

paper peak
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Weird. Not one response. I am new to this. Sorry if I did something wrong. Or is this actually a hard to answer question?

hardy thicket
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I haven't used A* in Godot so I don't know if the built-in implementations are gonna allow you to do things like this or if you're gonna need to implement it yourself