Yea makes sense ig.
I made a tool for my artists with godot to create spritesheets. since the game is HD and has lot of frames we condense frames that are identical and add a delay for them.
So i made a tool to write the delay data / row counts / frame counts into some pixels of the image.
When the image is imported as lossless I can read it just fine.
But if its vramcompressed i cant use get_pixel
I thought about trying to add metadata to the image instead but cant find how to do that. since the tool saves the final image as a png that we then import to the game. where I have a tool script to read that data and make the animation with it.
But I want to use VRAM Compressed in the end of it because one spritesheet can go from 70mb vram to 17mb with it and looks no different.