#[solved] importing missing animations from blender
1 messages · Page 1 of 1 (latest)
Animations are defined as Non Linear Actions in blender. I think that the menu you have there is the list of animations within the file, which are not necessarily the same.
i tried to make them NLA in blender, but i'm missing the "push down" button to do so 😂
but it's weird that most of the animations are there, even thougth they were made the same way (except the cube-something ones, i have no idea where they come from)
i can't interract with them either in godot (the ones that imported) other than playing them
I am no model designer, i know blender to a superficial level.
I honestly could not even tell you how quaternions work yet
i never did animation on blender before, neither i touched anything related in godot , so idk where the problem comes from
Make sure you change the dope sheet to the action editor. That’s where you can push down the actions. Or shape key editor, if you happen to be working with shape keys.
I have both open on the first screen , but i'm still trying to figure out how to push the animations into the NLA thing 💀 . And why some were imported but not others
Stashing an action is effectively the same as "push down action", then locking and disabling the result.
By default it will export the current active action and all actions in the NLA editor.
oh it was hidden here, thanks 🙏
now i have to figure out the whole NLA thing to import my things properly
As long as the actions are "F" shielded, you can safely delete all the NLA and start over with just stashing the ones you want to export.