#[solved] importing missing animations from blender

1 messages · Page 1 of 1 (latest)

ruby iris
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Helle, i looked over 40000 tuto about importing to godot and used the "input blender path and open .blend" method.
Thing is i'm missing half of the animations i made :/
Anyone has any idea?

ocean badge
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Animations are defined as Non Linear Actions in blender. I think that the menu you have there is the list of animations within the file, which are not necessarily the same.

ruby iris
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but it's weird that most of the animations are there, even thougth they were made the same way (except the cube-something ones, i have no idea where they come from)

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i can't interract with them either in godot (the ones that imported) other than playing them

ocean badge
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I am no model designer, i know blender to a superficial level.
I honestly could not even tell you how quaternions work yet

ruby iris
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i never did animation on blender before, neither i touched anything related in godot , so idk where the problem comes from

lost cobalt
ruby iris
uneven orchid
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Stashing an action is effectively the same as "push down action", then locking and disabling the result.

By default it will export the current active action and all actions in the NLA editor.

ruby iris
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oh it was hidden here, thanks 🙏

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now i have to figure out the whole NLA thing to import my things properly

uneven orchid
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As long as the actions are "F" shielded, you can safely delete all the NLA and start over with just stashing the ones you want to export.