I'm looking for a malformed texture2d giving me an error
E 0:00:03:0667 get_height: Required virtual method Texture2D::_get_height must be overridden before calling.
<C++ Error> Method/function failed. Returning: 0
<C++ Source> scene\resources\texture.cpp:53 @ get_height()
while debugging , i built the godot client such that it would give me the instance id of a texture giving this error, but c++ emits 64 bit ids apparently? And Godot cannot take those 64 bit ids to search for them as far as I've been able to make work. Does anyone know how to convert a c++ id to a godot id?