Hi, I have a problem with AudioStream2D, i use it in another scene of my main scene, in the _process function of a script (to make a timer/interval). But the sound doesn't seem to play when I use play(). But it works with classical AudioStream, so it seems to be a spatial issue or smthing like that
Any idea ? Ty
#AudioStream2D spatial problem
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Where are the coordinates of the Heartbeat sound compared to the player / camera
Player (with camera centered on him) is 20,641, Heart is 2906,8882. But even if I bring the player closer to Heart (while playing demo or just moving it in editor), it doesn't seem to work
are you using commas as decimal points?
Or is the player at 20 thousand
does it print out the playing value?
sry Player is x : 20px, y: 641 px
Heart, x : 2906px, y : 8882px
heartbeat.playing is true yes
that's really far away
yeah but closer is the same
i made an interval, not every frame, print is every second
ok
and the play function works with classical AudioStream
what's the volume on the AudioPlayer2D?
0db, default value
what's max_distance