#Issues with raycast and collisions.
1 messages · Page 1 of 1 (latest)
is there a specific reason as to why you are not using collisions?
Changing position does not update the physics state. You have to use the designated methods like move_and_collide() or move_and_slide()
And preferably run them on _physics_process()
After ray.Rotation try to run force_raycast_update()
Sorry forgot to say I fixed it!
Not efficient, but it works.