#Baked lightmap not working for flipped meshes

1 messages · Page 1 of 1 (latest)

fervent flint
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I created a mesh in Blender. I flipped one of the seat arrangements by setting the scale on the x-Axis to -1 in Blender. It looks fine in Blender and Godot, but when I bake the Lightmaps the flipped Meshes turn completely black. Is there a quick fix for this?

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Baked lightmap not working for flipped meshes

past ravine
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Did you flip the x axis on edit mode in Blender? If so, the normals might be inverted, which might be why the baking is getting wrong. Check the face orientation on the model, or flip it with shift+n (invert normals). The image shows the overlay in Blender. The red object has inverted normals (pointing inside), while the blue-ish one has correct normals (pointing outside)

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Also related, wouldn't be easier to just duplicate and rotate the object in Godot, instead of doing it in Blender?

fervent flint
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Oh yeah the face orientation is indeed messed up, thanks

fervent flint