#is there any way to make 3d floating navigation?

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unkempt palm
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basically what the title says, im going to have floating enemies in my game so i want to make floating navigation for them

proper belfry
# unkempt palm basically what the title says, im going to have floating enemies in my game so ...

Are there going to be any obstacles that your enemies would need to avoid in the air? Can you describe how you want the enemies to generally move, like when idling or when they spot the player? If you're looking for full pathfinding navigation, that's a computationally tough problem, and I'm not sure if Godot has a built-in solution for that, but you might not end up needing a super advanced system like that to get what you want.

unkempt palm
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You know, like normal pathfinding

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I am working on a way around it though