#is there any way to make 3d floating navigation?
1 messages · Page 1 of 1 (latest)
Are there going to be any obstacles that your enemies would need to avoid in the air? Can you describe how you want the enemies to generally move, like when idling or when they spot the player? If you're looking for full pathfinding navigation, that's a computationally tough problem, and I'm not sure if Godot has a built-in solution for that, but you might not end up needing a super advanced system like that to get what you want.
Yes, I want to give them a spot to go to and for them to go to that spot, in the shortest path possible, avoiding all obstacles in the way
You know, like normal pathfinding
I am working on a way around it though