#Dynamic Hanging Indent
1 messages · Page 1 of 1 (latest)
Disco did it by bruteforcing words and observing the linebreak to split the text between two textboxes
In Godot I'll add words one by one and see when get_line_count() goes over 1 and then chuck the overflow into the next label paragraph
Nevermind. In godot I think I can use this to cut out the trailing bit get_line_range(line: int)