Hey everyone! I’m working on a project where I want to improve the realism of physics, particularly with rigid bodies. I'm focusing on implementing drag (air resistance), bounciness, and other key physical properties to make object movement feel more natural.
I know that Godot’s built-in physics system has some parameters like bounce and friction, but I’m wondering:
- What’s the best approach to implement drag/air resistance in Godot? Should I modify linear velocity manually or use forces?
- How can I get more accurate bounciness beyond the default bounce property?
- Are there any other important properties I should consider to make the physics more realistic?
I’m open to suggestions, whether it's tweaking existing settings or scripting custom physics behavior. Any insights, tips, or resources would be greatly appreciated.
Also if you guys know any games that have quite realistic physics implementation that I can look up/reference, I would appreciate it as well.