#C# attached script not being called?

1 messages · Page 1 of 1 (latest)

long breach
#

I have a Node2D with an attached script with a class that inherits form Node2D. I've got a breakpoint in the constructor that isn't being hit when the program runs. I assume there's something I don't know with how c# scripts ineract with godot objects? See the attached screenshot.

glass bough
#

and afaik there's no plan to add them.

#

You'll have to use an external C# debugger

long breach
#

so I'd run the program from visual studio? and it will have all the stuff I've added from within godot?

long breach
#

the code I've written is worthless unless attached to the godot objects (scene/nodes/ect)

#

well, this at least gave me enough to start googling

#

thanks