#Importing ablend file and its not working

1 messages · Page 1 of 1 (latest)

slow dove
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Hello im a total beginner in godot and every other engine and im trying to import a blend file into godot i watched a few tutorials on youtube and my models dont show up in file system

full sail
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If you export the model from blender to gltf, does that work?

slow dove
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i want to use blend file bc i have a lot of models and im to lazy to change enything

full sail
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Have you set the path to your Blender installation in the editor settings?

slow dove
full sail
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Ought to be the .exe file if you're on Windows

slow dove
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ok now i have another probem because this showed up and idk what to do

full sail
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Can you copy-paste the whole path you've selected to here?

slow dove
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Im using blender 4.0 so it should work

full sail
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What OS are you using?

slow dove
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Win 10

full sail
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I was a little unsure because you have forward slashes in the executable path, but perhaps Godot displays all paths in Unix style

slow dove
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So what deos that mean because my potato brain cant process that

full sail
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It's just that Windows traditionally uses \ as a folder separator, so when you see / it usually means the person is on Linux/Mac. I think Windows supports both nowadays, and even if it doesn't, Godot probably handles everything internally so it should turn out right.

I.e. not related to the problem you're having, just checking so that I hadn't misunderstood something about your system.

slow dove
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Idk why but ok

full sail
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Did you use the Browse button to select the .exe, and it game you slashes it couldn't understand itself?

slow dove
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Yes

full sail
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Sounds like it could be a but in the editor. Are you using Godot 4.3?

slow dove
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Yep

full sail
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I.e. that it gives you a Unix path when using the Browse button, which it then claims to be invalid. This definitely sounds like a bug.

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For the problem that it still doesn't work even if you flip the slashes, it would help to know exactly what it says the error is.

slow dove
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Ok