Hi, I've been trying to troubleshoot a rendering problem i've been having. I've only just really started learning so forgive me if i'm being dim.. when i go to play this scene my sprite gets very blurry, first photo is from the editor the second is from the running game. The Sprite2d texture is on inherit - i've tried the others and it doesn't seem to make a difference. I've tried tweaking the viewport settings but that only makes the space around the map bigger or smaller, but doesn't affect the rendering of the sprites. How do I scale everything up so it stretches but keeps the pixellike look?
#Really basic rendering problem
1 messages · Page 1 of 1 (latest)
Try setting the scale mode to Integer. Fractional keeps the scale, but this can sometimes lead to blurring if the resolution doesn't precisely match the pixels being displayed.
just tried that, no luck :/