I'm working on a project in Godot 4.3, and I want my rigid bodies to ignore the player, but the player to collide with the rigid bodies. I have the player set to mask the layer the rigid bodes are on, and the rigid bodies set to not mask player, but the rigid bodies still react anyway and tend to send the player flying off at high speed and often the rigid body clipping into the floor? If I set them to not mask each other at all then, as expected, they don't interact at all, but I can't get only the rigid bodies to ignore the player. I can't tell if this is a bug or if I'm missing something.
Edit: My image captions didn't stick for some reason.First image is the collisions of my character, second is the rigid body.