#Why does my tree mesh get placed in the ground when using gridmap?

1 messages · Page 1 of 1 (latest)

vital snow
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When i try placing my tree in my gridmap, both in code and manually, the tree is placed far into the ground. i dont know why? the origin is at the bottom of the tree, and im on the right layer. help?

cursive loom
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It may be that it is using the origin of the Mesh rather than the Node3D.
Not sure.

plucky rune
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I'm not sure that's it but try enabling this when you export the mesh library (if you're not doing that already) 😭