When i try placing my tree in my gridmap, both in code and manually, the tree is placed far into the ground. i dont know why? the origin is at the bottom of the tree, and im on the right layer. help?
#Why does my tree mesh get placed in the ground when using gridmap?
1 messages · Page 1 of 1 (latest)
It may be that it is using the origin of the Mesh rather than the Node3D.
Not sure.
I'm not sure that's it but try enabling this when you export the mesh library (if you're not doing that already) 😭
that was it... thanks