#Stop particle from spawning in specific region

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gloomy void
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This might be a bit of an xy problem thing, but I have a rain particle that's in my scene. between two collision boxes, the rain sometimes spawns there and starts "bouncing" downward between the two since it has nowhere to go. this corner is a convex shape so i have to use two collissions.

Is there a way to block spawning for this small area while leaving the rest? Or do i have to redo my particle spawn area to be above the collision?

lunar creek
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I would just make a singular big collision box so that there are no edges the particle can go through

left kernel
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Able to make a shape to block the particles and make it invisible? [Alpha 0?]

gloomy void
odd star
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This is a good particle tutorial that also covers rain https://youtu.be/cZ5Ang_Ji8E?feature=shared

Hello Godotneers! In this second part of our particle systems video series we are going to explore 3D particle systems. We're going to learn the basics of how particle systems work in 3D and how we can build effects like fire and rain. We'll have a look at particle attractors, how to make particles collide with the environment and how to use sub...

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left kernel