#Graphics' edges shift by one pixel

1 messages · Page 1 of 1 (latest)

iron panther
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Hey, I am new and I've got a weird issue in Godot, which I cannot resolve for some reason. It's best described as "my visuals' edges jump one pixel in specific angles and zoom levels". At first, I thought this was in issue of my game but then - right now - I started noticing it in the editor, too.

I am building a small 2D pixel-graphics game and when I move my camera (through the viewport in the editor or the character movement in the game itself), the edges of all of my sprites shift one pixel to the side. (Screenshot attached shows the issue, the actual sprite used does look as expected). Those edges jitter as the camera moves and in some angles, everything looks as expected.

I have tried setting the texture rendering to 'Nearest', which makes pixelated graphics look crisp again but that did not solve the issue.

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Now, I have also noticed this in the editor as seen below

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I am on the latest stable Godot version, 4.3, and my drivers are all up-to-date

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I have reimported the graphics as well, as lossless as possible, but that didn't change anything. The tilemaps look great but also show the issue in certain zoom levels and as the engine UI is also affected, I don't believe it has something to do with the import of those assets

serene axle
iron panther
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Alright, thank you. May try that later!