#Big problem with the movements of my character

1 messages · Page 1 of 1 (latest)

zenith bolt
#

Debug profiling and printing to output are fairly costly. That is why they are not used in final exports.

It is normal to have lag in the editor. The issue would be if the export has it too.

ruby thicket
#

All right

#

But i'm really struggling for movements, nothings happens

zenith bolt
#

How is your game logic handled?
I see you're using signals to call states. Are you sure the signals are being emitted?

ruby thicket
#

Welp i saw on the tutorial of Godot State Charts that you need to connect them

zenith bolt
#

oooh, it is an addon for a state machine. I tought it was an addon for profiling.

#

I never used this addon. But the readme should have more info. Or at least the auto-generated documentation.

ruby thicket
ruby thicket
zenith bolt
#

The connections seem to be properly done.
The issue is that nothing is being emitted for them to run.

ruby thicket
#

Yeah that seems to be the problem

zenith bolt
#

I really couldn't tell you what to do. I never even seen this addon's name before.

ruby thicket
#

All right, it's fine...

#

But do you know how to emit a signal ?

#

I saw that it's .emit() but it seems different for this

zenith bolt
#

This is just like that, actually.
Except that i imagine the addon is doing it if they ask you to use signals.