#Big problem with the movements of my character
1 messages · Page 1 of 1 (latest)
How is your game logic handled?
I see you're using signals to call states. Are you sure the signals are being emitted?
Welp i saw on the tutorial of Godot State Charts that you need to connect them
oooh, it is an addon for a state machine. I tought it was an addon for profiling.
I never used this addon. But the readme should have more info. Or at least the auto-generated documentation.
I want to make a sekiro-like basically.
I read it many times and it doesn't really help. I'm new to Godot and the language of GScript even if i know Python.
The connections seem to be properly done.
The issue is that nothing is being emitted for them to run.
Yeah that seems to be the problem
I really couldn't tell you what to do. I never even seen this addon's name before.
All right, it's fine...
But do you know how to emit a signal ?
I saw that it's .emit() but it seems different for this
This is just like that, actually.
Except that i imagine the addon is doing it if they ask you to use signals.