#Some godot's bugs(?) and "nan position"
1 messages · Page 1 of 1 (latest)
Code on that line:
move_and_slide()
Can I see the rest of physics process as well
Sorry on my phone didnt wanna download
Script for player
And forgot to say, the NaN problem occurs when i touching the moving platform, it just a platform scene and animation node
Does lines 33-40 run every frame as well?
You start your game with paused=false, and you rotate paused every frame from true to false, constantly switching the Engine.time_scale. Setting the scale to 0.0 is noted to give 'odd' effects and is usually not recommended. I'm guessing that's where the issue is
(tldr try commenting out line 33-40 and running again)
Let me that
Ok yea it fixed the "slow framerate" and NaN error as well!
I can continue with that but uh, other ones is some c++'s errors, I'll probably firstly put in #🐞┃is-this-a-godot-bug or i dont know
And some one more error, third, when closing game when it's floaty
Usually as long as the game runs those can be ignored. Especially with beta's. The bugs are usually things that prevent your functionality from working. They may still want to know, but unless it's reproducible (and you have an idea of what causes it) I wonder how much they'll have to say
I'm glad it's working now though 🙂
Its has same errors in 4.3 stable version and i have no i where they coming from
But yea, now i can continue doing some things
we had fixed a VK_ERROR sometimes back. Can you reproduce this issue in beta 1?
It is beta 1
Oh, i forgot to mention that first two appear when im starting playtest
and third one on closing playtest.