I have no clue why my area3d's work perfectly fine when they are on the right side of the screen, but as soon as I move their collision shape towards the left side of the screen they stop triggering.
#Area3ds not registering mouse input on left side of screen
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I moved the collision shape down in the 2nd and 3rd pictures so that its clearer to see where it is, in the 3rd pic the area3d works, when I move it to the left as it is in the 2nd pic, it stops working
What is this first area you have in tree?
The collision box for the crt monitor, which I realize I dont actually need but even when I remove it from the scene this problem is still present
Turns out it was because of the subviewport container
removing that solved the problem