my game connects to my api, it creates over 500+ items in the game with data obtained from the api. each item has an image and i fetch the image from the cdn but doing this for over 500 items will take time and the item covers will look empty until its done downloading. and you can't request over 250 urls in godot for some reason so i want to do it similar on how you would do it on html.
i wanna do it like how you would have over 500 img in your body and their src would be loaded by the browser. i wish there was a way to set a texture's path to an url so that it downloads itself.
i tried waaayyy too many ways, but i cant do it.. some items with same image are also duplicated so there must be a caching the assets based on url, kinda like you call func name set_asset(url, node) and it checks if url was saved before, if it was, uses the local path it was saved to or downloads the url and saves to the local path and sets the node.texture by that path.
if theres anyone who's interested in this or made something similar, please help..