So... the Multiplayer Synchronizer... is it server authoritative? Like does it go through the server, then to the peers? Or is it peers talking to other peers? 😵💫
I'm working on a simple multiplayer system, and have been using RPC's for the most part. I started to work on something similar to Unity's NetworkVariable, when I realized a lot of what that's doing is similar to what the Multiplayer Synchronizer does... theoretically.
I read the documentation, and I see things about visibility and configurations... but nothing about who is actually applying these values to what. Any insight?