#How can I move this blue square?
1 messages · Page 1 of 1 (latest)
The problem is the UI must be inside that camera boundary, resulting on a mess on the viewport, it works tho
Put the UI elements as a child of a CanvasLayer node.
That should make them not be influenced by the camera.
That's what I did. but when I pull that scene into my main scene, stays down there, ingame it works fine. how can I make it look the same in the viewport?
also is it okay to work my project from 0,0 coordinates? a lot of ppl use the bottom right corner