#Animated Sprites In GUI?
1 messages · Page 1 of 1 (latest)
AnimatedSprite2D doesn't fall into the auto-shaping of control boxes as far as I can tell though
No, i mean that you simply fetch the texture from the AnimatedSprite and palce it in your TextureRect/NinePatchRect
This whole control system is going to make me bald (not because it is bad I just keep fighting it at every turn and it won't tell me how to work for it)
They are surprisingly limited.
They are meant to emulate OS UIs. Which are also pretty simple.
as far as I can tell, you can't change the animation state of a TextureRect though
like there is no property to access on the TextureRect to make it cycle through frames
No, that is why you must change the texture trough code over time.
What i meant with the AnimatedSprite2D, is that you can just hide it and still select a texture from it over time.
But if you find it confusing, i recommend sticking with AtlasTexture
I am just going to give up on trying to make hboxes and vboxes work because I don't think I am using them appropriately and wing it on a control node parenting an animatedsprite2d and pray