#GoDot Editor keeps crashing
1 messages · Page 1 of 1 (latest)
It is also recommended that you launch Godot with the --verbose parameter for more detailed errors
how do i check the logs , i went to %appdata% , clicked on godot , then clicked on app_userdata. what logs tho?
could you please explain a bit more? the --verbose parameter part is really getting to me 😅
The logs should be in a folder that has the same name as your project.
Running an executable with parameters varies per OS, so i recommend looking up how to run with parameters.
The simplest way is to run the godot executable with CMD and just add --verbose after the path to the executable
the folder is empty when i click on the file with the same name as my project
Then launch the executable that has _console.exe in the name.
no such thing 😭
When you download Godot it comes with 2 executables.
If you deleted it you need to download it again
okay i thought you were talking about a different console file
anyways
i have it opened
now what do i do
Try opening the project, when it crashes, copy the error
Wow. It should at least freeze.
Try running the _console.exe trough CMD. That should keep the output in CMD
i dont think it worked
You need a full path to the executable. Or enter the folder where you have the godot executable using the cd command
You can just copy the path from the file explorer.
Could you explain all this but in a way I could understand a bit better? 🥲
Shift+Right click on the Godot executable and select Copy as Path
Then CTRL+V in CMD and add the parameter at the end.
You can also create a shortcut and replace the "Target" field with this whole command, to have an executable that does the entire command for you whenever you double click it
okay here it is
You're trying to run Godot in Forward+ mode. But your GPU does not support Vulkan.
It should have done it automatically, but try launching godot with this parameter:
--rendering-driver opengl
still doesent work
Sorry, i made a typo, it was opengl3