Hey! So, I've imported a Blender model (picture shown), but there's this weird plane under the model. It's very clearly the texture of the beard but like why is it there? It's duplicated once for each beard fragment. It's not an invisible object in Blender. I've been trying to fix this for ages and it's not working, I'm so stuck, plz help lol.
#Weird plane underneath model
1 messages · Page 1 of 1 (latest)
I’m assuming the plane is its own mesh object within the blend file. In the Import dialog, if you can figure out which mesh object the plane is, you can select it and check “skip import”.
It isn't it's own thing in the blend file. There are several things that're Plane_001, Plane_002 etc which are all the bottom plane and I have no clue where they come from
Then try skipping import on all of them & see what happens.
That fixes it, however I'm concerned I'll have to do this for future models too. Any idea what the underlying cause is?
Any addons/plugins?
Because this is certainly not something that should be happening
Nope, none. I actually freshly downloaded Godot a couple days ago.
Do you know if those planes display in Blender?
Or I guess more precisely, do those planes exist in Blender, in the Outliner? If so, it’s a problem with the model, not anything specific to Godot.
They don't, not at all :/
Can you share a screenshot of the Outliner?
Apologies for the slow responses; life is hectic currently
Is there anything lower than the head?
Nope, that's the last item
Weird.
I guess something to check might be what modifiers are being used, if there are any beyond the armature.
The beard, from what I can tell (it's not my model, it's a friend's) is a single plane that'd been split up. There's one plane underneath the model in Godot per beard fragment, if that helps.
In Blender, if you select the head mesh & then click on the wrench icon, is anything there?
In the properties panel, I mean.
I'll check again in a bit. I'm travelling at the moment, I'll remote connect and send a screenshot when on my train.
here
The next tab down, is there anything under particles?
Nope, empty
@open mantle boop of reminder
Is there another scene?
there is not
Very strange. No idea then.
😭 Anything you'd suggest for me to debug further?
@open mantle I have been given permission to send you the Blender file, if that would help?
I think it's importing some animation controls from the meta-rig as meshes.
Hmmm... how would I fix that?
I just make my own armatures and never use meta-rig, so if that’s the problem I won’t be any help.
There's several import options.
Export Bones Deforming Mesh Only: prevents control bones from being imported in the hierarchythis can cause problems with rigify generated meshes. only if deform-hierarchy is correct- Active Collection Only: whatever collection is active in blender when the file was saved. You can see this in the viewport "(1) Collection". But you have to remember to check it's active before saving!
- Visible: setting to visible only I find is probably the most useful parameter since it's obvious when saving what's visible.
And of course the suggestion earlier to manually exclude certain objects.
Alright, I'll give that a go when I get to my computer!
I have been incredibly busy, still gonna do this though. grandma has been very ill
None of these work or are applicable. The first two don't work and the last one isn't applicable since the planes aren't objects
dunno then, all that's left is to share the .blend if you are able
So turns out there's a hidden collection called VonFishy. And within that collection are all the beard planes, instantiated.
Since these are not properly attached to the armature, they're attached to a separate node, with their scale, rotation, and position reset.
That plane at the character's feet are infact 11 identical planes. The curious thing is, those import features do seem to exclude them for me.
But anyway, steps to remove:
- split the scene tree window horizontally
- in one of the windows, select "Display Mode->Blender File"
- from the collections, drag VonFishy into the regular scene tree
- now you can view and delete the offending planes
- right-click on the VonFishy collection in scene view and choose "unlink"
- finally, in the Blender File view, click the shield icon next to VonFishy and it should show a red number 0
So hopefully that's every step covered to remove them. 
hmm, do you know why they're appearing in the first place? It'd be helpful if my friend who's doing the designing can just like change something they're doing and fix it.