Hello! I’m an art teacher teaching high school students a game design unit with Godot. I want to make sure that the code I demonstrate to the kids follows best practices & that I actually understand what is happening myself so that I can better communicate the concepts as we go.
I’m successfully using test_move to check for collision before rotating. I would love confirmation that this is a solid approach and most importantly, some clarification about what parts of the code is actually doing. Alternatively, if there’s an easier/more efficient way to test for rotation, I would love to know.
Thanks for any help!