This is my first 3D game and I'm new to Godot and game development in general. I'm trying to test Blender models I made for Minecraft blocks on a gridmap, and I noticed my textures looked blurry. I've searched online for some answers, but I've already set my import settings to vram-uncompressed, compress to is disabled, and all my texture filters are set to nearest. I'm not sure why this is happening, and at this point I really need some help.
#Pixel art textures appear blurry
1 messages · Page 1 of 1 (latest)
if you are using viewports, check if they are all set to nearest filter
I posted screenshots of my settings where all of my filters are set to nearest, am I missing something?
I didn't see any viewports in the screenshots, so I asked to be safe
Did you do it in the project settings dialog, rather than individually on your objects? It looks like your just changing the value for your textures, rather than your entire project. I think it's in project settings - rendering somewhere, but there is definitely a global setting in project settings that needs to be changed