#Godot Crashes On Project Load
1 messages · Page 1 of 1 (latest)
Did you check the logs?
Also try running godot with the --verbose parameter to get more info.
I wasn't able to find any logs that they said would be in AppData.
How do I run Godot with the --verbose parameter?
I see some stuff on it from like 6 years ago.
It varies per OS
But you can do it from CMD.
Example:
"C:\GodotFolderHere\Godot_versionhere_console.exe" --verbose
Gotcha. I'll try that.
With the console open from that executable, you don't even have to check the logs. It should show errors on the spot
Last thing that happens is that it just says "Editing project" and then it dies.
Editing project: C:/Users/Shay/Documents/snowman-survivor
Did you say it happens with all projects? Or only that one?
If the later, delete the .godot folder of your project so that it can regenerate.
You may have to enable "View hidden files" in the file explorer. Or you can do it from CMD
rmdir C:\ProjectFolder\.godot
Well I've remade them over and over.
That was a fresh one.
Ah. And the logs end abruptly like that?
Yup. 😦
Did you try using a new Godot version?
That's the newest version.
4.3
I've uninstalled and reinstalled like 4 times too.
Honestly. The fact that this is the ONLY thing it outputs before crashing is weird as hell.
Maybe an antivirus is meddling with it? But whatever is happening, Godot can't even report errors, so it may be being cut short before an error even happens.
I'd report it in github, they may have some pointers.
But as far as debugging goes from your end i don't know what else can be done
Maybe trying an older version and bisecting the changes(?)
I had it working just fine before but then I uninstalled it since I wasn't using it.
How would I know if an antivirus is stopping it?
Easiest way is to turn the AV off and opening Godot.
If it doesn't crash, that's the culprit
Does the console look something like this when opening a project?
I remember seeing that "Dummy" line.
C:\Users\Shay>Downloads\Godot_v4.3-stable_win64.exe\Godot_v4.3-stable_win64
C:\Users\Shay>Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 560.94 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 1070
Most importantly i wanted to ensure you are getting this level of verbosity to confirm that the argument is working
Without --verbose, there would be way less text
My console output starts like this:
ok, it is working
tfw
That makes no sense.
The world of software works in mysterious ways.
I did notice when I ran the command line that it made a new file in my folder where the exe is.
Same name.
And now it's gone.
hm, probably just a file lock
Not sure if Godot always does that. But it is not rare for programs to do that.
Interesting. Learn something new every day!
Thanks for all your help.
I was 99% of the way to forsaking Godot so this was very much appreciated.
I would too if i went trough all this and it didn't work.
😄
Well thank you again. Have a great rest of your day and Merry Christmas/Happy Holidays.
It's back to not working. Crashed while I was making a 2D node and now won't make it into the project. Any other ideas?
Maybe the process is not being properly closed.
Make sure Task Manager doesn't have any remaining instances of Godot running.
Also, could it be the anti virus auto-turning itself back on?
Nothing in Task Manager at all and antivirus is off.
Honestly, i don't know.
It may be a hardware issue for all i know.
What would be the hardware issue then?
I have no idea. Even if i was a hardware engineer, it would probably take me days to figure out.
I recommend posting your findings on a github issue. They are more familiar with the source code.
How do I do that? I've never used Github.
You just go there, make an account, and click the Issues tab of the Godot repository.
It has instructions on what info to provide.
https://github.com/godotengine/godot/issues/new?template=bug_report.yml
This is a direct link to the report form
Sounds good. Thank you!
And if it still won't work, can I collaborate with people on the Steam version?
Do you happen to be using an ATI/AMD card? I had my game crash with their drivers.
I don't think so? GeForce GTX 1070.
Ok, that's not it, then. Guess I could have just looked at the logs, haha.
No worries. I did restart my PC and that seems to have worked for the moment.
Might having something to do with never turning my PC off.
Do you by chance have something that references a resource in your .project file?
I have no idea. The projects were brand new.
Are you using OBS or any screen capturing/overlay software?
I've had OBS crash Godot.
Nope, not while trying to do this.
well I'm out of ideas. Might just be a hardware or driver instability. ¯_(ツ)_/¯
If it is McAffee, just nuke it from orbit :p
If the steam version works and this one doesn't i'd be very surprised.
That may mean this crash is specific to the version you're using (since Steam does not use the latest one)
Aside from the version selection. The one on Steam is identical to the downloaded one, minus the instability that comes from running it trough Steam.
It's called Ultra AV or something dumb since the law passed about no foreign antivirus. I turn it off and it works. It's on and I press anything and it crashes.