In the documentation ( https://docs.godotengine.org/en/4.3/classes/class_editorresourcepicker.html#class-editorresourcepicker-property-edited-resource ) it says
Can be used with EditorInspectorPlugin to recreate the same behavior.
Note: This Control does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.
I've some experience with EditorInspectorPlugins now, but I don't understand how I'm supposed to "recreate the behavior", as the docs say.
Specifically, I have an EditorProperty and it produces a custom control scene for some custom type of mine.
now that custom type of mine has a Resource member, and i want it to be editable right where the custom type field is exposed on some Node's script that I click on in the viewport.
so i add an EditorResourcePicker in the EditorProperty.
I can set the ResourcePicker's edited_resource property to point to my Resource. and it shows it corretly.
But, like the doc says, the control does not include any editor for the resource.
how would i add such an editor, so that i can change the resource?