#MSB4236: The SDK 'Godot.NET.Sdk/4.3.1-rc' specified could not be found. after upgrade from source

1 messages · Page 1 of 1 (latest)

wanton nacelle
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i had a project with godot 4.3, and i have built godot mono 4.3.1-rc.custom_build from source and opened the project with it and got this error

Could not resolve SDK "Godot.NET.Sdk". Exactly one of the probing messages below indicates why we could not resolve the SDK. Investigate and resolve that message to correctly specify the SDK.
  SDK resolver "Microsoft.DotNet.MSBuildWorkloadSdkResolver" returned null.
  Unable to find package Godot.NET.Sdk with version (= 4.3.1-rc)
  - Found 106 version(s) in nuget.org [ Nearest version: 4.4.0-dev.1 ]
  - Found 0 version(s) in Microsoft Visual Studio Offline Packages C:\Users\ \Documents\projects\practice\practice.csproj(0,0)


MSB4236: The SDK 'Godot.NET.Sdk/4.3.1-rc' specified could not be found. C:\Users\ \Documents\projects\practice\practice.csproj(0,0)

i tried overriding the C# project, didn't work

charred kayak
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Did you change your csproj file's specified version to the new one?

wanton nacelle
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python misc\scripts\install_d3d12_sdk_windows.py
scons use_mingw=yes use_llvm=yes platform=windows module_mono_enabled=yes d3d12=yes
.\bin\godot.windows.editor.x86_64.llvm.mono.exe --headless --generate-mono-glue modules/mono/glue
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin

these are the commands i used to build godot

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the only change done to the source code was renaming PKEY_Device_FriendlyName and adding LimboAI module

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after the compilation was done i moved these files from bin to program files

charred kayak
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you are building the godot binaries yourself?

wanton nacelle
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the branch i checked into was 4.3

wanton nacelle
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i'm having this issue as well with newly created projects, i'll try rebuilding the engine, while also checking out at the latest branch

wanton nacelle
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issue still occurs with godot 4.4.0-dev