i had a project with godot 4.3, and i have built godot mono 4.3.1-rc.custom_build from source and opened the project with it and got this error
Could not resolve SDK "Godot.NET.Sdk". Exactly one of the probing messages below indicates why we could not resolve the SDK. Investigate and resolve that message to correctly specify the SDK.
SDK resolver "Microsoft.DotNet.MSBuildWorkloadSdkResolver" returned null.
Unable to find package Godot.NET.Sdk with version (= 4.3.1-rc)
- Found 106 version(s) in nuget.org [ Nearest version: 4.4.0-dev.1 ]
- Found 0 version(s) in Microsoft Visual Studio Offline Packages C:\Users\ \Documents\projects\practice\practice.csproj(0,0)
MSB4236: The SDK 'Godot.NET.Sdk/4.3.1-rc' specified could not be found. C:\Users\ \Documents\projects\practice\practice.csproj(0,0)
i tried overriding the C# project, didn't work