#freeze camera

1 messages · Page 1 of 1 (latest)

still vault
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Does your camera have to be a child of the player? You could use a RemoteTransform2D to achieve a similar effect and then just stop applying the player’s transform to the camera

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Alternatively you could call reparent() on the camera

modern latch
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Reparent to get_tree().current_ scene

full ether
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thanks for the help!

worn venture
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Don't make the camera a child of the player, use a script to asigm te position if not dead: camera.position = player.position

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If the player is dead you will just have to set dead to true

still vault
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Don’t reinvent the wheel

worn venture
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😭