Hello,
I a little of game dev during school, but it was in C, and with a poor library (CSFML). During that time we learned to use linked list as alternative of arrays to manage some types of specific datas.
In my current godot game, I have a list of groups, that are visually one behind each other and move forward at same speed. I want to be able splitting a group in 2, merge 2 etc. Since my groups needs to be dependant of the group before & after it, linked list seems to be exactly kind of relation I want, but I read that GDScript arrays are really flexible and should be use in most cases. Any suggestion ?
Thanks 🙂