#UI
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The draw order is determined by the position in the tree, make sure the new node is below this main menu in the SceneTree
Nodes are drawn from top to bottom.
So those further down are drawn last AND over those that came before.
Z index will override tree position. So be sure the z index is not higher on the buttons menu
I also recommend switching your Sprite2D for a TextureRect. So all your UI elements are Control based
Where is the popup in this hierarchy?
Check the remote tree
its not in the tree though so i cant set its hight (im sorry if im not understanding im kinda new to godot)
When you run the game you can open the Remote Tree
That will show the tree in runtime
So when you open the popup you will see it there