#Manipulate scenes and resources at export-time

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sonic ridge
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Is there a way to manipulate scenes (delete/add nodes etc) and resources (change properties etc) at export-time? (but only for the exported resources)
Like a custom importer's exporting equivalent

autumn tiger
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wdym by export?
there's project export and exported variables
in either case.
for exported variables you could look into tool scripts
with a modified get_property_list function
it allows you to manipulate the scene based on changes made in the inspector

if you mean exported projects. you can use if statements using OS.is_debug_build
to only run parts of the code if you are in a debug build or an exported build.

and i guess you can pair that with the resource saver to write changes for the scenes. that's about as much as i can help

last zenith
sonic ridge
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Ok ill take a look at thag

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