#Project Settings for pixel art display

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plucky elk
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I'm working on a pixel art game. I've set my texture mode to nearest in project settings, so all my textures load alright. Now i'm just trying to figure out how to get the resolution and window size working. I'm struggling to understand the difference between the window and the viewport and whatever else I need to understand to get things working properly. Is there a tutorial for this made with godot4?

crystal topaz
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You can set the resolution of your game in your project settings

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For example, if you're making a pixel art game, a common resolution is 320x180 because it's in 16:9 ratio and scales easily

plucky elk